Remove 2030 Remove Feedback Remove Gamification Remove Interaction
article thumbnail

Gamification in Higher Education: Tapping into Student Motivation and Engagement

Comm100

Gamification is quickly becoming part of our everyday lives. In fact, the global gamification market size is projected to surpass $116.68 Gamification makes learning more fun and helps students pay attention better. What is Gamification? billion by 2030. billion by 2032. annually , reaching about USD 348.41

article thumbnail

Patient Engagement Mobile Apps: On Guard of Health

CSM Magazine

trillion by 2030. Increased engagement: apps can make healthcare more engaging and interactive for patients. Gamification elements, rewards, and social features can motivate patients to continue their treatment plans and adopt healthy behaviors. Improve the app by addressing user feedback, fixing bugs, and adding new features.