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Gamification in the Workplace: More Than Just a Contest

Playvox

One strategy is incorporating gamification in the workplace. Implemented correctly, gamification can increase motivation and engagement. What is Gamification? Why Gamification? Gamification works well within a contact center environment because it leverages a number of game mechanics to keep agents engaged and focused.

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How to Re-energize Your VoC Program

Lumoa

VoC — or Voice of the Customer programs — helps businesses learn more about their consumers’ wants, needs, and preferences. Focusing Heavily on Metrics The first sign that a VoC program is losing momentum is when it becomes just another way to measure and report performance metrics.

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Guest Post: How Next-Generation Loyalty Programs Elevate Customer Experiences

ShepHyken

In an ever-evolving marketplace, traditional loyalty programs are facing increasing challenges in capturing and retaining customer attention. To meet the demands of today’s discerning consumers, businesses are embracing next-generation loyalty programs that prioritize customer experiences.

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5 Best Customer Retention Software to Try in 2024

SurveySparrow

Having this feature can help you understand crucial metrics like customer lifetime value , churn rate, and engagement levels. A strong loyalty program distinguishes a brand from its rivals, drawing in more consumers. Gamification Tools Gamification is yet another way you can engage with customers and increase retention possibilities.

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September 2023 Atlas Highlights

Lithium

BRAND CONFIDENCE GUIDE: Customer Advocacy Khoros surveyed 1,620 adult consumers to understand better sentiment surrounding the state of consumer confidence in brands and the factors that drive customer loyalty. Marketing Announcement: Advanced Twitter Metrics Changes The API supporting Advanced Twitter Metrics is being deprecated.

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Unwrapping Customer Loyalty: How to Drive Retention After the Holidays 

Optimove

The Big Picture: The holiday season is a crucial period for consumer brands, characterized by a significant boost in sales and an influx of both new and existing customers. You can also introduce gamification elements, such as a digital punch card system, to reward customers for buying more items.

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How Digital Qualitative Research Improves Your CX and UX

2020 Research

Customer experience (CX) is what consumers think, feel, and perceive as they interact with a brand. Part of CX is the customer journey, which includes all brand touchpoints encountered by a consumer. Purchase – If a brand meets the consumer’s expectations in step one and two, the consumer makes a purchase.