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A to Z Guide to Customer Experience Definitions and Terms (Updated)

Lumoa

Why is NPS ® going up or down? Purposeful Leadership: Leaders operate consistently with a clear set of values. Customer Service Gamification Customer service gamification is a customer experience strategy used to enhance customer engagement and customer loyalty. Why are your customers turning away from you?

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11 Actionable Insights for Exceptional SaaS Customer Experience

SurveySensum

By gamification. For example , inform your marketing team as soon as you receive positive CSAT, NPS, or CES feedback. For instance , if you receive positive NPS feedback from customers, consider automating the process of sending them links to leave reviews on platforms like G2 or Capterra with a thank you note. And guess what?

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Top 150 Global Customer Experience Thought Leaders and Influencers of 2020

SurveySensum

She held a number of CX leadership roles in FTSE 100 organizations and later founded her own customer experience design based consultancy firm, CMXperience. She has carved a successful career in both customer service and CX leadership across Financial Services and Telcos. LinkedIn : [link]. Website : [link]. LinkedIn : [link] /.

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29 Customer Service Training and Coaching Tips

Stella Connect

According to a 2016 Aberdeen study , contact centers using gamification (trivia games, peer challenges, etc.) Renowned training and leadership expert John Whitmore once observed that by simply telling employees information, their recall after three months is about 10%. Emphasize hands-on learning.

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29 Customer Service Training and Coaching Tips

Stella Connect

According to a 2016 Aberdeen study , contact centers using gamification (trivia games, peer challenges, etc.) Renowned training and leadership expert John Whitmore once observed that by simply telling employees information, their recall after three months is about 10%. Emphasize hands-on learning.

article thumbnail

29 Customer Service Training and Coaching Tips

Stella Connect

According to a 2016 Aberdeen study , contact centers using gamification (trivia games, peer challenges, etc.) Renowned training and leadership expert John Whitmore once observed that by simply telling employees information, their recall after three months is about 10%. Emphasize hands-on learning.

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Loyalty Marketing For CEOs: Add Enterprise Value To Your Business

Currency Alliance

Certainly that’s the case if the outcome will be greater ROI from the department, and an increase in my brand’s NPS score. The points can help cover up some inconsistencies, add gamification dynamics to the relationship, and help in keeping score. A minority of teams are brilliant, but the majority have only executed ‘OK’.

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